![]() ![]() ![]() Now, every time Nintendo has been working in partnership and funding development of a game, they have always being working closely with them, and for good reason. It has to make sense "commercially", and "franchise-wise". While in other instances, where it wouldn't make sense franchise-wise, where they lend their characters and costumes, they would be more restrictive. So it's not in Nintendo's best interest to attract the consumer to prevent Platinum from uncovering her a little, even in Nintendo character costumes. Bayonetta is all about that in terms of design and I can't imagine the character looking to cover up more, quite the contrary. Well I guess in this case it makes sense in the context, for them to give them a little leeway with the character. What do you think of the Nintendo costumes in Bayonetta 2? Ganondorf would be chuffed at that decision! The Platinum Games designer is a fan of mecha armour, and it came as no surprise that the team also included the Samus outfit, opting for the classic Power Suit instead of the Varia design.įinally, Link was designed closer to the original Nintendo artwork, and had taken a more reserved approach, however Nintendo insisted on showing more of her chest in the final design. A re-colour was then used as the basis for Princess Daisy as well. The outfits used the standard Bayonetta design as a base, gradually weaving in more Nintendo elements into the final look - for example the Princess Peach outfit started off more Bayonetta-like that Nintendo. Instead of the usual outfit for the curvaceous protagonist, players can chose to use a variety of garb inspired by popular Nintendo characters - Link, Fox McCloud, Samus and Princess Peach. A recent blog from developer Platinum Games outlines how Nintendo costumes were considered for the Wii U exclusive Bayonetta 2. ![]()
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