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![]() Story of team fortress classic mods#The familiar add-on soon became one of the most popular mods for Half-Life, and still claims that status today, as it resides next to its two brothers Counter-Strike and Day of Defeat.Īs its name suggests, the main trait and fundamental of Team Fortress Classic is Teamwork. Story of team fortress classic update#Months later in 1999, a new update for Half-Life brought the inclusion of a familiar face to gamers, a newly redesigned add-on integrated with the Half-Life engine called Team Fortress Classic. The game endured a huge success which is still evident in today's market. Soon after, in 1998, a game hit the market that ultimately changed Team Fortress's future. Then a year later in 1997, a group in Australia founded TF Software, which was developed to ensure updates and future releases of Team Fortress. Desire and interests in the game sky-rocketed as in a few short months over 40% of the Quake Community were running dedicated servers for the new add-on. Voila! Team Fortress 1.0! A few months later at the end of 1996 in December, Team Fortress 2.0 was released to the Quake World community as an add-on. It had little to its name as players only had the option of choosing from 5 different classes and no specially designed map for its bland combat. The overall roots of Team Fortress began on the legendary Quake gameplay engine back on August 24th 1996. No other game has captured the essence of this trait such as this game. It just goes to show that even a decade later, the process of perfecting a popular game is never done.Team Fortress Classic begins with Teamwork and ends with Victory. ![]() Sigsegv_ says this significant bug has been in the game since its launch in 2007, and while we haven't been able to independently confirm that, it's not hard to find people who have complained about apparent hitbox problems in Team Fortress 2 for years now. The bug was finally fixed as part of the game's February 14 update, as noted by Valve's understated description that they had "fixed an animation bug that would cause the client and server hitboxes to become out of sync." Story of team fortress classic mod#Once identified, the fix involved changing only a single line of code, though as sigsegv_ notes, "knowing which one line of code is missing, and where, is the difficult part, you might say."Īfter the bug was discovered by Team Fortress 2 Classic mod developer Nicknine last month, sigsegv_ says he cataloged the problem and submitted the bug to publisher Valve. The problem itself stems from a pretty arcane bit of code having to do with the differing orders that " pose parameters" are stored for these sets of character classes. This video illustrates the problem pretty clearly, showing character and hitbox animations that are well out of step. Apparently, after switching from the soldier/pyro/demo/engineer/medic/spy to the scout/heavy/sniper (or vice versa), the character hitbox (that polygonal mesh that determines what area can be hit by a bullet) would start moving significantly out of sync with the visual character model that opponents could see on the server. Over on Reddit, user sigsegv_ lays out how the game would often get confused when a player switched between certain sets of characters in the middle of a match. That is what seems to have happened this week in Team Fortress 2, though. Usually, though, it doesn't take an entire decade for a major bug to be noticed and fixed in a popular game. These days, we're all used to games getting important post-launch patches that fix bugs and change gameplay balance issues that were present in the initial release. This video shows the now-patched bug that caused character hitboxes to sometimes go significantly out of sync with character models in Team Fortress 2. ![]()
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